Section 1. Proposed Course Outline (A general statement of course content that informs class syllabus construction. Once approved, all sections of a given course must include this content, no matter which instructor teaches the course, or the mode of delivery. Divisions must include this new course outline in the Divisional Course Outline binder as required by COPPs.)
Course Number: CIS 126 Full Course Title for print catalog: Game Design: Principles and Practice
Abbreviated Course Title for Banner: Game Design (30 character limit)
Prerequisites:   None     
Co-requisites:  None    
Grade Option:  Graded (with P/NP option)  	 Pass/No Pass only

Number/Type Credits	Term Minimum Contact	Term Maximum Contact	11-Week Term Contact	
 2  Lecture	 20  hours (lecture credits x 10)	 24  hours (lecture credits x 12)	 22  hours (lecture credits x 11)	
 1  Lec/Lab	 20  hours (lec-lab credits x 20)	 24  hours (lec-lab credits x 24)	 22  hours (lec-lab credits x 22)	
 1  Lab	 30  hours (lab credits x 30)	36     hours (lab credits x 36)	 33  hours (lab credits x 33)	
 4  Total credits (sum)	 70  Total hours (sum)	 84  Total hours (sum)	 77  Total hours (sum)	

Course Description (300 character limit):	
In this course, students will learn and apply game design principles in order to turn their ideas into interesting and engaging games.  Students will develop and refine these ideas through prototyping and testing throughout the course.  No prior programming background is required for this course.	
Course Outcomes and Proficiencies	Assessments Planned	
What will the student know or be able to do at the end of the course?
What attitudes related to the subject will the student hold?	What evidence will demonstrate that students have achieved course outcomes? (assessment tools may include departmental tests, written products, portfolios, juried performances, quizzes and exams, or alternative assessments such as qualitative studies, capstone projects, external reviewers, etc.)	
Upon successful completion of this course, the student will:	How each outcome will be assessed:	
Describe and discuss the steps of the game design process.	Quizzes.  In class discussions.	
Build a game prototype based on an initial game concept.	Hands on activities.  Small group projects.	
Refine and improve a game concept based on user feedback	Hands on activities.	
Compare and contrast game genres and explain the significance of genre in game design	Quizzes.	
Write and develop a detailed description of a game world based on an initial setting concept.	Written assignments.	
     	     	
     	     	

Course Content by Major Topics
What topics will be presented? What are the main activities of the course? What are the central themes?
(See sample at http://www.lanecc.edu/copps 
Topics:
Introduction to game design principles/game genres
Design process and workflow
Prototyping methods and objectives
Developing game worlds and narrative
Using iterative processes to improve design
Refining and balancing game mechanics
Seeking and incorporating user feedback in the design process

Section 2. Proposal Information
Course Developer:	Type of Proposal	Type of Course: 	
Paul Wilkins	 New course	 Lower Division Collegiate (transfer) 	
Date: 01/05/2015	     Currently 199 or 299 	 Professional/Technical (required or elective) 	
Catalog year to take effect: 	 Experimental Course	 Developmental, numbered below 100	
2014-2015___  	     199 Experimental Course		
2015-2016_X__  	     299 Experimental Course		
	 Revised course (If increasing credits, use credit change form)	
	 Reactivated course with no change	
	 Reactivated course with changes 	

Rationale:
How does this proposal further the goals of the program or department? 	
This course fills a hole in the curriculum for the Computer Simulation and Game Development degree.  Currently, students learn much about programming and art development for games, but little class time is spent teaching students about the design side of game development: generating and developing ideas for interesting and engaging games.
	
What assessment evidence supports this proposal? 
	
Discussions with CIT advisory committee members and employers in the community identified design as an area that is currently under served by the existing Computer Simulation and Game Design curriculum.	
How do you know there is a demand for this course? 
	
Conversations with both students and industry representatives have indicated a strong interest in the course.  The course will also be added as a requirement for the Computer Simulation and Game Development degree, which will provide a steady source of enrollment.	

Section 3. Curriculum Equity http://www.lanecc.edu/copps 
To promote an environment where all learners are encouraged to develop their full potential, this course will support Lane’s Curriculum Equity policy in the following way(s):

In order to engage and support students from a variety of backgrounds, examples and activities will be drawn from a variety of game genres, including collaborative and role-playing games.  Designing for an inclusive audience will also be discussed and practiced throughout the course.

Section 4. For revised courses only: PREVIOUS Catalog/Course Information:
Course Number:       Course Title in Banner:       (30 characters maximum)	
Full Course Title in print catalog:      	
Prerequisites:       
Co-requisites:      
Grade Option:  Graded (with P/NP option)  	 Pass/No Pass only

Number/Type Credits	Term Minimum Contact	Term Maximum Contact	11-Week Term Contact	
   Lecture	   hours (lecture credits x 10)	   hours (lecture credits x 12)	   hours (lecture credits x 11)	
   Lec/Lab	   hours (lec-lab credits x 20)	   hours (lec-lab credits x 24)	   hours (lec-lab credits x 22)	
   Lab	   hours (lab credits x 30)	   hours (lab credits x 36)	   hours (lab credits x 33)	
   Total credits (sum)	    Total hours (sum)	    Total hours (sum)	    Total hours (sum)	

Course Description:
     
What will change? Course Number   Title   Course Description   Credit hours   Contact hours

Section 5. Support Courses (New Professional/Technical course proposals must complete.) 
Professional/Technical courses are tracked within programs for purposes of Carl Perkins funding and budgetary planning. Indicate all degree or certificate programs for which this course will be required.
Program	Division	
Computer Simulation and Game Development	BCIT	
     	     	

Section 6. Overlap Courses  (New course proposals must complete.)
While overlap of course materials is not necessarily a flaw, duplication of course materials may lead to inefficient use of college resources. If there is overlap, the faculty of overlapping courses must agree on the extent of overlap  and attach a rationale explaining its necessity if  it is more then 10%.

Indicate all departments/courses that this course may overlap. Division Dean of existing course enters one of two options at right. Note: N/A is not an option.

Options:
1.  No overlap.
2.  Approved: overlap is acceptable. Rationale attached.
3.  Disapproved: reasons attached.
Division	Course Number / Title	% Overlap	Option	Division Dean of existing course
(Signature required for all options)	Date	
None	     	     	     		     	
     	     	     	     		     	

Section 7. Qualification to fulfill degree requirements (complete all relevant forms, available at http://www.lanecc.edu/currsched/curriculum-forms and send to Curriculum/Scheduling for the Degree Requirements Review Committee):

 Form(s) applying for the following degree requirement status have been attached. (Only check this box when forms have been completed and attached.)

AAOT, ASOT-Bus, OTM:
 Arts & Letters 
 Social Sciences
 Science /Computer Science 
 Mathematics
 Cultural Literacy Option 
(please submit with course syllabus to Michael Samano in Social Science)

All degrees:
 Health/Wellness/Fitness
AAS, 1-year and 2-year certificates:
 Human Relations 

Optional designation:
 Sustainability status

Section 8. Library Impact Statement
Under accreditation standards, Library consultation is essential for new programs, new courses and for substantively revised courses when the revisions entail any change in library use. 

What assignments will require the use of library and information resources? 
This course involves numerous design activities in which students access the internet and other information resources to
supplement the text for the course.

Each academic area has a Liaison Librarian http://www.lanecc.edu/library/services/liaison.htm. Contact the designated librarian to discuss the library needs of your course. Please allow the librarian at least one week to assess library resources.

To be completed by Liaison Librarian:
 Library resources are adequate to support this proposal.
 Additional resources are needed but can be obtained from current funds. 
 Significant additional Library funds/resources are required to support this proposal. 

					     
	Liaison Librarian			Date

Section 9. Divisional Approval (To be completed by Division Chair and Administrative Assistant) 
Human, Physical, and Financial Resources:
 Additional instructional costs (staff, materials, services or facilities) will be incurred to offer this course.  Source of funding:      
 No additional instructional resources (staff, materials, services or facilities) are needed to offer this course.
Explain:      
Required Certifications:
 We have developed minimum course certification standards according to the COPPs procedure “Instructor Qualifications: Credit,” to be filed with ASA upon course approval.
 We have completed faculty certification form(s) for faculty qualified to teach this course, to be filed with ASA and Human Resources upon course approval. 

		      	     
Administrative Assistant/Coordinator	Date

Fees:
 We have completed fee rationale and fee request forms to be submitted to ASA upon course approval, in compliance with the COPPs procedure, “Fees: Special”
 No special fees will be required for this course.

Divisional Recommendation:
 The Academic Dean and Administrative Assistant have reviewed this course proposal and kept a copy for divisional files.
 Faculty review of this course was completed within the division on      (date).

 Pass	 Do Not Pass 

			     
Academic Dean			Date

Section 10.  College Approval 	 

				     							     
Curriculum Committee Chair				Date		Executive Dean for Academic Affairs	Date

Curriculum Approval Committee hearing:  		     		_____________________________	     
				Date		Vice President for Academic &	              Date
						Student Affairs